Low impact of synthesizer that vanishes suddenly, followed by wind/steam sound, increasing pitch within variations. Synthesizer, Hit, Deep, Low, Noise, Tonal, Wind, Air.
Low impact of synthesizer that vanishes suddenly, followed by wind/steam sound, increasing pitch within variations. Synthesizer, Hit, Deep, Low, Noise, Tonal, Wind, Air.
Low impact of synthesizer that vanishes suddenly, followed by wind/steam sound, increasing pitch within variations. Synthesizer, Hit, Deep, Low, Noise, Tonal, Wind, Air.
Phasing and wobbling synthesizer with hard attack, high, increasing pitch within variations. Stinger, Industrial, Metal, Reverse, Glitch, Stutter, Sputter, Suck in.
Phasing and wobbling synthesizer with hard attack, high, increasing pitch within variations. Stinger, Industrial, Metal, Reverse, Glitch, Stutter, Sputter, Suck in.
Phasing and wobbling synthesizer with hard attack, high, increasing pitch within variations. Stinger, Industrial, Metal, Reverse, Glitch, Stutter, Sputter, Suck in.
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